Difference between revisions of "Type Chart"

From Touhou Puppet Dance Performance
Jump to: navigation, search
 
(6 intermediate revisions by 2 users not shown)
Line 2: Line 2:
  
 
<div class="tabber" style="">
 
<div class="tabber" style="">
<div class="tabbertab" title="SoD 1.011" style="height: 500px;">
+
<div class="tabbertab" title="SoD 1.013" style="height: 500px;">
 
{| class="wikitable floatleft" border="1" cellspacing="0px" cellpadding="2px"
 
{| class="wikitable floatleft" border="1" cellspacing="0px" cellpadding="2px"
 
|- align="center"
 
|- align="center"
Line 298: Line 298:
 
|}
 
|}
 
</div>
 
</div>
 +
 +
 +
 +
 +
 +
 +
 +
 +
Status skills are not effected by these interactions.
 +
<br />For example, Warped-type puppets can still be hit by Squall, despite being immune to Wind type moves.
 +
 +
<br />Puppets also have special benefits depending on their type:
 +
<br />Fire - Immune to the Burn and Heavy Burn statuses under normal conditions.
 +
<br />Earth -  Immune to Dust Storm damage, and the Paralysis and Shocked statuses under normal conditions.
 +
<br />Steel -  Immune to Dust Storm damage, and the Poisoned and Heavy Poisoned statuses under normal conditions.
 +
<br />Wind - Immune to Mine Traps.
 +
<br />Dark - Immune to Bind Traps.
 +
<br />Nether - Always able to switch out of battle even while under the effects of Shadow Stitch, and when trapped by moves like Heavy Rain.
 +
<br />Electric - Immune to the Paralysis and Shocked statuses under normal conditions.
 +
<br />Poison - Clear all layers of Poison Trap on your side of the field when switching in, and are immune to the Poisoned and Heavy Poisoned statuses under normal conditions.
 +
<br />Dream - Immune to Stopped status under normal conditions.
 
</div>
 
</div>
 +
 +
 
[[Category:Mechanics]] [[Category:Types]]
 
[[Category:Mechanics]] [[Category:Types]]

Latest revision as of 02:20, 9 January 2020

Voi Fir Wtr Ntr Ear Stl Wnd Ele Lgt Drk Nth Psn Fgt Ilu Snd Wrp Drm
Void X
Fire O O
Water O O
Nature O O
Earth O O X O O
Steel O O O
Wind O O O X
Electric O X O O
Light O O
Dark O O O
Nether O
Poison O O X O
Fighting O O O X O
Illusion X O O
Sound O O O
Warped O O O
Dream
Key
Super Effective O
Not Very Effective
No Effect X
Voi Fir Wtr Ntr Ear Stl Wnd Ele Lgt Drk Nth Psn Fgt Ilu Snd Drm
Void X
Fire O O
Water O O
Nature O O
Earth O O X O O
Steel O O O
Wind O O O
Electric O X O
Light O O
Dark O O O
Nether O
Poison O O X
Fighting O O O X
Illusion X O O
Sound O O
Dream
Key
Super Effective O
Not Very Effective
No Effect X





Status skills are not effected by these interactions.
For example, Warped-type puppets can still be hit by Squall, despite being immune to Wind type moves.


Puppets also have special benefits depending on their type:
Fire - Immune to the Burn and Heavy Burn statuses under normal conditions.
Earth - Immune to Dust Storm damage, and the Paralysis and Shocked statuses under normal conditions.
Steel - Immune to Dust Storm damage, and the Poisoned and Heavy Poisoned statuses under normal conditions.
Wind - Immune to Mine Traps.
Dark - Immune to Bind Traps.
Nether - Always able to switch out of battle even while under the effects of Shadow Stitch, and when trapped by moves like Heavy Rain.
Electric - Immune to the Paralysis and Shocked statuses under normal conditions.
Poison - Clear all layers of Poison Trap on your side of the field when switching in, and are immune to the Poisoned and Heavy Poisoned statuses under normal conditions.
Dream - Immune to Stopped status under normal conditions.