Difference between revisions of "Normal Renko"

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Line 20: Line 20:
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse; width: 556px;"
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse; width: 556px;"
 
|-
 
|-
! scope="row" style="width: 300px;" | [[File:Yukari_Icon.png]] [[Normal Yukari |< Previous]] - Yukari
+
! scope="row" style="width: 300px;" | [[File:Yukari_Icon.png]] [[Normal Yukari |< Previous]] - Normal Yukari
! scope="row" style="width: 300px;" | Maribel - [[Normal Maribel|Next >]] [[File:Maribel_Icon.png]]
+
! scope="row" style="width: 300px;" | Normal Maribel - [[Normal Maribel|Next >]] [[File:Maribel_Icon.png]]
 
|}
 
|}
  
Line 51: Line 51:
 
| style="text-align: center;" | 30
 
| style="text-align: center;" | 30
 
| style="text-align: center;" | 235
 
| style="text-align: center;" | 235
 +
|-
 +
| style="text-align: center;" | 110-157
 +
| style="text-align: center;" | 30-84
 +
| style="text-align: center;" | 45-101
 +
| style="text-align: center;" | 45-101
 +
| style="text-align: center;" | 55-112
 +
| style="text-align: center;" | 35-90
 +
| style="text-align: center;" | --
 +
|-
 +
! colspan="7" | Ranges are for Level 50.<br/>- Number on Left is minimum possible number (0 EV/IVs, and no Mark Bonus).<br/>- Number on Right is highest possible number (Max EV/IVs, and Mark bonus).
 
|}
 
|}
 +
 
{{TypeEffectivenessYNK
 
{{TypeEffectivenessYNK
 
|dark=2x
 
|dark=2x
Line 72: Line 83:
 
| style="vertical-align: top;" |
 
| style="vertical-align: top;" |
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse;"
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse;"
|+ Level Up Moves
+
|+ Level Up Skills
 
|-
 
|-
 
! scope="col" style="width: 48px;" | Lv
 
! scope="col" style="width: 48px;" | Lv
! scope="col" style="width: 164px;" | Move
+
! scope="col" style="width: 164px;" | Skill Name
 +
! scope="col" style="width: 80px;" | Type
 +
! scope="col" style="width: 80px;" | Cat.
 +
! scope="col" style="width: 80px;" | Class.
 +
! scope="col" style="width: 80px;" | BP
 +
! scope="col" style="width: 80px;" | Acc.
 +
! scope="col" style="width: 80px;" | SP
 +
! scope="col" style="width: 80px;" | Prio.
 
! scope="col" style="width: 48px;" | PP
 
! scope="col" style="width: 48px;" | PP
 
|-
 
|-
 
| style="text-align:center" | -
 
| style="text-align:center" | -
| style="{{TypeColor|Void}};" | [[Shield Up|<span style="color:black;">Shield Up</span>]]
+
| style="text-align:center" | [[Shield Up|<span style="color:black;">Shield Up</span>]]
 +
| style="{{TypeColor|Void}}; text-align:center;" | Void
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 35
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 2
 
| style="text-align:center" | 2
 
|-
 
|-
 
| style="text-align:center" | -
 
| style="text-align:center" | -
| style="{{TypeColor|Dream}};" | [[Yang Energy|<span style="color:black;">Yang Energy</span>]]
+
| style="text-align:center" | [[Yang Energy|<span style="color:black;">Yang Energy</span>]]
 +
| style="{{TypeColor|Dream}}; text-align:center;" | Dream
 +
| style="{{ClassColor|Spread}}; text-align:center;" | Spread
 +
| style="text-align:center" | EN
 +
| style="text-align:center" | 55
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 35
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 2
 
| style="text-align:center" | 2
 
|-
 
|-
 
| style="text-align:center" | 7
 
| style="text-align:center" | 7
| style="{{TypeColor|Light}};" | [[Sunbeam Dance|<span style="color:black;">Sunbeam Dance</span>]]
+
| style="text-align:center" | [[Sunbeam Dance|<span style="color:black;">Sunbeam Dance</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Focus}}; text-align:center;" | Focus
 +
| style="text-align:center" | EN
 +
| style="text-align:center" | 60
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 10
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 10
 
| style="text-align:center" | 10
 
|-
 
|-
 
| style="text-align:center" | 10
 
| style="text-align:center" | 10
| style="{{TypeColor|Light}};" | [[Field Barrier|<span style="color:black;">Field Barrier</span>]]
+
| style="text-align:center" | [[Field Barrier|<span style="color:black;">Field Barrier</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 30
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 3
 
| style="text-align:center" | 3
 
|-
 
|-
 
| style="text-align:center" | 14
 
| style="text-align:center" | 14
| style="{{TypeColor|Dark}};" | [[Lost Crisis|<span style="color:white;">Lost Crisis</span>]]
+
| style="text-align:center" | [[Lost Crisis|<span style="color:black;">Lost Crisis</span>]]
 +
| style="{{TypeColor|Dark}}; text-align:center;" | Dark
 +
| style="{{ClassColor|Focus}}; text-align:center;" | Focus
 +
| style="text-align:center" | BU
 +
| style="text-align:center" | 60
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 10
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 11
 
| style="text-align:center" | 11
 
|-
 
|-
 
| style="text-align:center" | 19
 
| style="text-align:center" | 19
| style="{{TypeColor|Light}};" | [[Field Protect|<span style="color:black;">Field Protect</span>]]
+
| style="text-align:center" | [[Field Protect|<span style="color:black;">Field Protect</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 20
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 5
 
| style="text-align:center" | 5
 
|-
 
|-
 
| style="text-align:center" | 24
 
| style="text-align:center" | 24
| style="{{TypeColor|Void}};" | [[Scatter Beam|<span style="color:black;">Scatter Beam</span>]]
+
| style="text-align:center" | [[Scatter Beam|<span style="color:black;">'''Scatter Beam'''</span>]]
 +
| style="{{TypeColor|Void}}; text-align:center;" | Void
 +
| style="{{ClassColor|Spread}}; text-align:center;" | Spread
 +
| style="text-align:center" | EN
 +
| style="text-align:center" | 65
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 20
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 6
 
| style="text-align:center" | 6
 
|-
 
|-
 +
! colspan="10" style="text-align:left;" | - '''Bold''' indicates that this puppet will get STAB bonus while using this Skill.<br/>- '''''Bold and Italic''''' indicates that this puppet will get STAB bonus while using this Skill, but only under certain situations.
 
|}
 
|}
| style="vertical-align: top;" |
+
 
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse;"
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse;"
 
|+ Skill Cards
 
|+ Skill Cards
 
|-
 
|-
 
! scope="col" style="width: 48px;" | SC
 
! scope="col" style="width: 48px;" | SC
! scope="col" style="width: 208px;" | Skill
+
! scope="col" style="width: 164px;" | Skill Name
 +
! scope="col" style="width: 80px;" | Type
 +
! scope="col" style="width: 80px;" | Cat.
 +
! scope="col" style="width: 80px;" | Class.
 +
! scope="col" style="width: 80px;" | BP
 +
! scope="col" style="width: 80px;" | Acc.
 +
! scope="col" style="width: 80px;" | SP
 +
! scope="col" style="width: 80px;" | Prio.
 
|-
 
|-
| style="text-align:center;" | #25
+
| style="text-align:center" | #25
| style="{{TypeColor|Light}};" | [[Sunbeam Dance|<span style="color:black;">Sunbeam Dance</span>]]
+
| style="text-align:center" | [[Sunbeam Dance|<span style="color:black;">Sunbeam Dance</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Focus}}; text-align:center;" | Focus
 +
| style="text-align:center" | EN
 +
| style="text-align:center" | 60
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 10
 +
| style="text-align:center" | 0
 
|-
 
|-
| style="text-align:center;" | #29
+
| style="text-align:center" | #29
| style="{{TypeColor|Dark}};" | [[Lost Crisis|<span style="color:white;">Lost Crisis</span>]]
+
| style="text-align:center" | [[Lost Crisis|<span style="color:black;">Lost Crisis</span>]]
 +
| style="{{TypeColor|Dark}}; text-align:center;" | Dark
 +
| style="{{ClassColor|Focus}}; text-align:center;" | Focus
 +
| style="text-align:center" | BU
 +
| style="text-align:center" | 60
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 10
 +
| style="text-align:center" | 0
 
|-
 
|-
| style="text-align:center;" | #70
+
| style="text-align:center" | #70
| style="{{TypeColor|Light}};" | [[Field Barrier|<span style="color:black;">Field Barrier</span>]]
+
| style="text-align:center" | [[Field Barrier|<span style="color:black;">Field Barrier</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 30
 +
| style="text-align:center" | 0
 
|-
 
|-
| style="text-align:center;" | #71
+
| style="text-align:center" | #71
| style="{{TypeColor|Light}};" | [[Field Protect|<span style="color:black;">Field Protect</span>]]
+
| style="text-align:center" | [[Field Protect|<span style="color:black;">Field Protect</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 20
 +
| style="text-align:center" | 0
 
|-
 
|-
|}
+
! colspan="9" style="text-align:left;" | - '''Bold''' indicates that this puppet will get STAB bonus while using this Skill.<br/>- '''''Bold and Italic''''' indicates that this puppet will get STAB bonus while using this Skill, but only under certain situations.
|-
+
 
+
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse; width: 556px;"
+
|-
+
! scope="row" style="width: 300px;" | [[File:Yukari_Icon.png]] [[Normal Yukari |< Previous]] - Normal Yukari
+
! scope="row" style="width: 300px;" | Normal Maribel - [[Normal Maribel|Next >]] [[File:Maribel_Icon.png]]
+
 
|}
 
|}
  
Line 156: Line 253:
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse; width: 556px;"
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse; width: 556px;"
 
|-
 
|-
! scope="row" style="width: 300px;" | [[File:Yukari_Icon.png]] [[Normal Yukari |< Previous]] - Yukari
+
! scope="row" style="width: 300px;" | [[File:Yukari_Icon.png]] [[Normal Yukari |< Previous]] - Normal Yukari
! scope="row" style="width: 300px;" | Maribel - [[Normal Maribel|Next >]] [[File:Maribel_Icon.png]]
+
! scope="row" style="width: 300px;" | Normal Maribel - [[Normal Maribel|Next >]] [[File:Maribel_Icon.png]]
 
|}
 
|}
  
Line 187: Line 284:
 
| style="text-align: center;" | 30
 
| style="text-align: center;" | 30
 
| style="text-align: center;" | 235
 
| style="text-align: center;" | 235
 +
|-
 +
| style="text-align: center;" | 110-157
 +
| style="text-align: center;" | 30-84
 +
| style="text-align: center;" | 45-101
 +
| style="text-align: center;" | 45-101
 +
| style="text-align: center;" | 55-112
 +
| style="text-align: center;" | 35-90
 +
| style="text-align: center;" | --
 +
|-
 +
! colspan="7" | Ranges are for Level 50.<br/>- Number on Left is minimum possible number (0 EV/IVs, and no Mark Bonus).<br/>- Number on Right is highest possible number (Max EV/IVs, and Mark bonus).
 
|}
 
|}
 +
 
{{TypeEffectiveness
 
{{TypeEffectiveness
 
|dark=2x
 
|dark=2x
Line 195: Line 303:
 
| style="vertical-align: top;" |
 
| style="vertical-align: top;" |
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse;"
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse;"
|+ Level Up Moves
+
|+ Level Up Skills
 
|-
 
|-
 
! scope="col" style="width: 48px;" | Lv
 
! scope="col" style="width: 48px;" | Lv
! scope="col" style="width: 164px;" | Move
+
! scope="col" style="width: 164px;" | Skill Name
 +
! scope="col" style="width: 80px;" | Type
 +
! scope="col" style="width: 80px;" | Cat.
 +
! scope="col" style="width: 80px;" | BP
 +
! scope="col" style="width: 80px;" | Acc.
 +
! scope="col" style="width: 80px;" | SP
 +
! scope="col" style="width: 80px;" | Prio.
 
! scope="col" style="width: 48px;" | PP
 
! scope="col" style="width: 48px;" | PP
 
|-
 
|-
 
| style="text-align:center" | -
 
| style="text-align:center" | -
| style="{{TypeColor|Void}};" | [[Shield Up|<span style="color:black;">Shield Up</span>]]
+
| style="text-align:center" | [[Reinforce Bulwark|<span style="color:black;">Reinforce Bulwark</span>]]
 +
| style="{{TypeColor|Void}}; text-align:center;" | Void
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 35
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 2
 
| style="text-align:center" | 2
 
|-
 
|-
 
| style="text-align:center" | -
 
| style="text-align:center" | -
| style="{{TypeColor|Dream}};" | [[Yang Energy|<span style="color:black;">Yang Energy</span>]]
+
| style="text-align:center" | [[Yang Energy|<span style="color:black;">Yang Energy</span>]]
 +
| style="{{TypeColor|Dream}}; text-align:center;" | Dream
 +
| style="{{ClassColor|Spread}}; text-align:center;" | Spread
 +
| style="text-align:center" | 55
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 35
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 2
 
| style="text-align:center" | 2
 
|-
 
|-
 
| style="text-align:center" | 7
 
| style="text-align:center" | 7
| style="{{TypeColor|Light}};" | [[Sunbeam Dance|<span style="color:black;">Sunbeam Dance</span>]]
+
| style="text-align:center" | [[Ray Dance|<span style="color:black;">Ray Dance</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Focus}}; text-align:center;" | Focus
 +
| style="text-align:center" | 60
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 10
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 10
 
| style="text-align:center" | 10
 
|-
 
|-
 
| style="text-align:center" | 10
 
| style="text-align:center" | 10
| style="{{TypeColor|Light}};" | [[Field Barrier|<span style="color:black;">Field Barrier</span>]]
+
| style="text-align:center" | [[Field Barrier|<span style="color:black;">Field Barrier</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 30
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 3
 
| style="text-align:center" | 3
 
|-
 
|-
 
| style="text-align:center" | 14
 
| style="text-align:center" | 14
| style="{{TypeColor|Dark}};" | [[Lost Crisis|<span style="color:white;">Lost Crisis</span>]]
+
| style="text-align:center" | [[Lost Crisis|<span style="color:black;">Lost Crisis</span>]]
 +
| style="{{TypeColor|Dark}}; text-align:center;" | Dark
 +
| style="{{ClassColor|Focus}}; text-align:center;" | Focus
 +
| style="text-align:center" | 60
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 10
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 11
 
| style="text-align:center" | 11
 
|-
 
|-
 
| style="text-align:center" | 19
 
| style="text-align:center" | 19
| style="{{TypeColor|Light}};" | [[Field Protect|<span style="color:black;">Field Protect</span>]]
+
| style="text-align:center" | [[Field Protect|<span style="color:black;">Field Protect</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 20
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 5
 
| style="text-align:center" | 5
 
|-
 
|-
 
| style="text-align:center" | 24
 
| style="text-align:center" | 24
| style="{{TypeColor|Void}};" | [[Scatter Beam|<span style="color:black;">Scatter Beam</span>]]
+
| style="text-align:center" | [[Scatter Beam|<span style="color:black;">'''Scatter Beam'''</span>]]
 +
| style="{{TypeColor|Void}}; text-align:center;" | Void
 +
| style="{{ClassColor|Spread}}; text-align:center;" | Spread
 +
| style="text-align:center" | 65
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 20
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 6
 
| style="text-align:center" | 6
 
|-
 
|-
 +
! colspan="9" style="text-align:left;" | - '''Bold''' indicates that this puppet will get STAB bonus while using this Skill.<br/>- '''''Bold and Italic''''' indicates that this puppet will get STAB bonus while using this Skill, but only under certain situations.
 
|}
 
|}
| style="vertical-align: top;" |
+
 
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse;"
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse;"
 
|+ Skill Cards
 
|+ Skill Cards
 
|-
 
|-
 
! scope="col" style="width: 48px;" | SC
 
! scope="col" style="width: 48px;" | SC
! scope="col" style="width: 208px;" | Skill
+
! scope="col" style="width: 164px;" | Skill Name
 +
! scope="col" style="width: 80px;" | Type
 +
! scope="col" style="width: 80px;" | Cat.
 +
! scope="col" style="width: 80px;" | BP
 +
! scope="col" style="width: 80px;" | Acc.
 +
! scope="col" style="width: 80px;" | SP
 +
! scope="col" style="width: 80px;" | Prio.
 
|-
 
|-
| style="text-align:center;" | #25
+
| style="text-align:center" | #25
| style="{{TypeColor|Light}};" | [[Sunbeam Dance|<span style="color:black;">Sunbeam Dance</span>]]
+
| style="text-align:center" | [[Ray Dance|<span style="color:black;">Ray Dance</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Focus}}; text-align:center;" | Focus
 +
| style="text-align:center" | 60
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 10
 +
| style="text-align:center" | 0
 
|-
 
|-
| style="text-align:center;" | #29
+
| style="text-align:center" | #29
| style="{{TypeColor|Dark}};" | [[Lost Crisis|<span style="color:white;">Lost Crisis</span>]]
+
| style="text-align:center" | [[Lost Crisis|<span style="color:black;">Lost Crisis</span>]]
 +
| style="{{TypeColor|Dark}}; text-align:center;" | Dark
 +
| style="{{ClassColor|Focus}}; text-align:center;" | Focus
 +
| style="text-align:center" | 60
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 10
 +
| style="text-align:center" | 0
 
|-
 
|-
| style="text-align:center;" | #70
+
| style="text-align:center" | #70
| style="{{TypeColor|Light}};" | [[Field Barrier|<span style="color:black;">Field Barrier</span>]]
+
| style="text-align:center" | [[Field Barrier|<span style="color:black;">Field Barrier</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 30
 +
| style="text-align:center" | 0
 
|-
 
|-
| style="text-align:center;" | #71
+
| style="text-align:center" | #71
| style="{{TypeColor|Light}};" | [[Field Protect|<span style="color:black;">Field Protect</span>]]
+
| style="text-align:center" | [[Field Protect|<span style="color:black;">Field Protect</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 20
 +
| style="text-align:center" | 0
 
|-
 
|-
|}
+
! colspan="8" style="text-align:left;" | - '''Bold''' indicates that this puppet will get STAB bonus while using this Skill.<br/>- '''''Bold and Italic''''' indicates that this puppet will get STAB bonus while using this Skill, but only under certain situations.
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{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse; width: 556px;"
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! scope="row" style="width: 300px;" | [[File:Yukari_Icon.png]] [[Normal Yukari |< Previous]] - Normal Yukari
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! scope="row" style="width: 300px;" | Normal Maribel - [[Normal Maribel|Next >]] [[File:Maribel_Icon.png]]
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Latest revision as of 03:38, 30 June 2020

Normal Renko
れんこ

Renko.gif

Renko 1.gif

Renko 2.gif

Renko W.gif

Type Void
Cost 80
Exp. at Lv. 100 850,000
Ability Peaceful
Level 1-20 Item Drops 80% Pearl, 20% Magical Fragment
Level 21+ Item Drops 60% Magical Fragment, 40% Pearl
Style Changes Assist Renko
Speed Renko
Extra Renko


Yukari Icon.png < Previous - Normal Yukari Normal Maribel - Next > Maribel Icon.png
Dex Entry Puppet with the power of Renko Usami. Has the ability to tell time by looking at the stars and where it's located by looking at the moon. Gets along with Merry Puppets.
HP Fo.Att. Fo.Def. Sp.Att. Sp.Def. Speed Total
50 25 40 40 50 30 235
110-157 30-84 45-101 45-101 55-112 35-90 --
Ranges are for Level 50.
- Number on Left is minimum possible number (0 EV/IVs, and no Mark Bonus).
- Number on Right is highest possible number (Max EV/IVs, and Mark bonus).
Type effectiveness
Void Fire Water Nature Earth Steel Wind Electric
1x 1x 1x 1x 1x 1x 1x 1x
Light Dark Nether Poison Fighting Illusion Sound Warped
1x 2x 1x 1x 1x 0x 1x 1x
Location Level Range Encounter Rate
Muenzuka 19~21 20%
Level Up Skills
Lv Skill Name Type Cat. Class. BP Acc. SP Prio. PP
- Shield Up Void Status -- -- -- 35 0 2
- Yang Energy Dream Spread EN 55 100 35 0 2
7 Sunbeam Dance Light Focus EN 60 100 10 0 10
10 Field Barrier Light Status -- -- -- 30 0 3
14 Lost Crisis Dark Focus BU 60 100 10 0 11
19 Field Protect Light Status -- -- -- 20 0 5
24 Scatter Beam Void Spread EN 65 100 20 0 6
- Bold indicates that this puppet will get STAB bonus while using this Skill.
- Bold and Italic indicates that this puppet will get STAB bonus while using this Skill, but only under certain situations.
Skill Cards
SC Skill Name Type Cat. Class. BP Acc. SP Prio.
#25 Sunbeam Dance Light Focus EN 60 100 10 0
#29 Lost Crisis Dark Focus BU 60 100 10 0
#70 Field Barrier Light Status -- -- -- 30 0
#71 Field Protect Light Status -- -- -- 20 0
- Bold indicates that this puppet will get STAB bonus while using this Skill.
- Bold and Italic indicates that this puppet will get STAB bonus while using this Skill, but only under certain situations.

Normal Renko
れんこ

Renko.gif

Renko 1.gif

Renko 2.gif

Type Void
Cost 80
Exp. at Lv. 100 700,000
Ability Peaceful
Level 1-20 Item Drops 80% Pearl, 20% Magical Fragment
Level 21+ Item Drops 60% Magical Fragment, 40% Pearl
Style Changes Assist Renko
Speed Renko


Yukari Icon.png < Previous - Normal Yukari Normal Maribel - Next > Maribel Icon.png
Dex Entry Puppet with the power of Renko Usami. Has the ability to tell time by looking at the stars and where it's located by looking at the moon. Gets along with Merry Puppets.
HP Fo.Att. Fo.Def. Sp.Att. Sp.Def. Speed Total
50 25 40 40 50 30 235
110-157 30-84 45-101 45-101 55-112 35-90 --
Ranges are for Level 50.
- Number on Left is minimum possible number (0 EV/IVs, and no Mark Bonus).
- Number on Right is highest possible number (Max EV/IVs, and Mark bonus).
Type effectiveness
Void Fire Water Nature Earth Steel Wind Electric
1x 1x 1x 1x 1x 1x 1x 1x
Light Dark Nether Poison Fighting Illusion Sound
1x 2x 1x 1x 1x 0x 1x
Level Up Skills
Lv Skill Name Type Cat. BP Acc. SP Prio. PP
- Reinforce Bulwark Void Status -- -- 35 0 2
- Yang Energy Dream Spread 55 100 35 0 2
7 Ray Dance Light Focus 60 100 10 0 10
10 Field Barrier Light Status -- -- 30 0 3
14 Lost Crisis Dark Focus 60 100 10 0 11
19 Field Protect Light Status -- -- 20 0 5
24 Scatter Beam Void Spread 65 100 20 0 6
- Bold indicates that this puppet will get STAB bonus while using this Skill.
- Bold and Italic indicates that this puppet will get STAB bonus while using this Skill, but only under certain situations.
Skill Cards
SC Skill Name Type Cat. BP Acc. SP Prio.
#25 Ray Dance Light Focus 60 100 10 0
#29 Lost Crisis Dark Focus 60 100 10 0
#70 Field Barrier Light Status -- -- 30 0
#71 Field Protect Light Status -- -- 20 0
- Bold indicates that this puppet will get STAB bonus while using this Skill.
- Bold and Italic indicates that this puppet will get STAB bonus while using this Skill, but only under certain situations.