Difference between revisions of "Normal Maribel"

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Line 20: Line 20:
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse; width: 556px;"
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse; width: 556px;"
 
|-
 
|-
! scope="row" style="width: 300px;" | [[File:Renko_Icon.png]] [[Normal Renko |< Previous]] - Renko
+
! scope="row" style="width: 300px;" | [[File:Renko_Icon.png]] [[Normal Renko |< Previous]] - Normal Renko
! scope="row" style="width: 300px;" | Rinnosuke - [[Normal Rinnosuke|Next >]] [[File:Rinnosuke_Icon.png]]
+
! scope="row" style="width: 300px;" | Normal Rinnosuke - [[Normal Rinnosuke|Next >]] [[File:Rinnosuke_Icon.png]]
 
|}
 
|}
  
Line 51: Line 51:
 
| style="text-align: center;" | 30
 
| style="text-align: center;" | 30
 
| style="text-align: center;" | 235
 
| style="text-align: center;" | 235
 +
|-
 +
| style="text-align: center;" | 110-157
 +
| style="text-align: center;" | 30-84
 +
| style="text-align: center;" | 55-112
 +
| style="text-align: center;" | 45-101
 +
| style="text-align: center;" | 45-101
 +
| style="text-align: center;" | 35-90
 +
| style="text-align: center;" | --
 +
|-
 +
! colspan="7" | Ranges are for Level 50.<br/>- Number on Left is minimum possible number (0 EV/IVs, and no Mark Bonus).<br/>- Number on Right is highest possible number (Max EV/IVs, and Mark bonus).
 
|}
 
|}
 +
 
{{TypeEffectivenessYNK
 
{{TypeEffectivenessYNK
 
|dark=2x
 
|dark=2x
Line 71: Line 82:
 
| style="vertical-align: top;" |
 
| style="vertical-align: top;" |
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse;"
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse;"
|+ Level Up Moves
+
|+ Level Up Skills
 
|-
 
|-
 
! scope="col" style="width: 48px;" | Lv
 
! scope="col" style="width: 48px;" | Lv
! scope="col" style="width: 164px;" | Move
+
! scope="col" style="width: 164px;" | Skill Name
 +
! scope="col" style="width: 80px;" | Type
 +
! scope="col" style="width: 80px;" | Cat.
 +
! scope="col" style="width: 80px;" | Class.
 +
! scope="col" style="width: 80px;" | BP
 +
! scope="col" style="width: 80px;" | Acc.
 +
! scope="col" style="width: 80px;" | SP
 +
! scope="col" style="width: 80px;" | Prio.
 
! scope="col" style="width: 48px;" | PP
 
! scope="col" style="width: 48px;" | PP
 
|-
 
|-
 
| style="text-align:center" | -
 
| style="text-align:center" | -
| style="{{TypeColor|Void}};" | [[Shield Up|<span style="color:black;">Shield Up</span>]]
+
| style="text-align:center" | [[Shield Up|<span style="color:black;">Shield Up</span>]]
 +
| style="{{TypeColor|Void}}; text-align:center;" | Void
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 35
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 2
 
| style="text-align:center" | 2
 
|-
 
|-
 
| style="text-align:center" | -
 
| style="text-align:center" | -
| style="{{TypeColor|Dream}};" | [[Yang Energy|<span style="color:black;">Yang Energy</span>]]
+
| style="text-align:center" | [[Yang Energy|<span style="color:black;">Yang Energy</span>]]
 +
| style="{{TypeColor|Dream}}; text-align:center;" | Dream
 +
| style="{{ClassColor|Spread}}; text-align:center;" | Spread
 +
| style="text-align:center" | EN
 +
| style="text-align:center" | 55
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 35
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 2
 
| style="text-align:center" | 2
 
|-
 
|-
 
| style="text-align:center" | 7
 
| style="text-align:center" | 7
| style="{{TypeColor|Light}};" | [[Sunbeam Dance|<span style="color:black;">Sunbeam Dance</span>]]
+
| style="text-align:center" | [[Sunbeam Dance|<span style="color:black;">Sunbeam Dance</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Focus}}; text-align:center;" | Focus
 +
| style="text-align:center" | EN
 +
| style="text-align:center" | 60
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 10
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 10
 
| style="text-align:center" | 10
 
|-
 
|-
 
| style="text-align:center" | 10
 
| style="text-align:center" | 10
| style="{{TypeColor|Light}};" | [[Field Barrier|<span style="color:black;">Field Barrier</span>]]
+
| style="text-align:center" | [[Field Barrier|<span style="color:black;">Field Barrier</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 30
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 3
 
| style="text-align:center" | 3
 
|-
 
|-
 
| style="text-align:center" | 14
 
| style="text-align:center" | 14
| style="{{TypeColor|Dark}};" | [[Lost Crisis|<span style="color:white;">Lost Crisis</span>]]
+
| style="text-align:center" | [[Lost Crisis|<span style="color:black;">Lost Crisis</span>]]
 +
| style="{{TypeColor|Dark}}; text-align:center;" | Dark
 +
| style="{{ClassColor|Focus}}; text-align:center;" | Focus
 +
| style="text-align:center" | BU
 +
| style="text-align:center" | 60
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 10
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 11
 
| style="text-align:center" | 11
 
|-
 
|-
 
| style="text-align:center" | 19
 
| style="text-align:center" | 19
| style="{{TypeColor|Light}};" | [[Field Protect|<span style="color:black;">Field Protect</span>]]
+
| style="text-align:center" | [[Field Protect|<span style="color:black;">Field Protect</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 20
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 5
 
| style="text-align:center" | 5
 
|-
 
|-
 
| style="text-align:center" | 24
 
| style="text-align:center" | 24
| style="{{TypeColor|Void}};" | [[Scatter Beam|<span style="color:black;">Scatter Beam</span>]]
+
| style="text-align:center" | [[Scatter Beam|<span style="color:black;">'''Scatter Beam'''</span>]]
 +
| style="{{TypeColor|Void}}; text-align:center;" | Void
 +
| style="{{ClassColor|Spread}}; text-align:center;" | Spread
 +
| style="text-align:center" | EN
 +
| style="text-align:center" | 65
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 20
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 6
 
| style="text-align:center" | 6
 
|-
 
|-
 +
! colspan="10" style="text-align:left;" | - '''Bold''' indicates that this puppet will get STAB bonus while using this Skill.<br/>- '''''Bold and Italic''''' indicates that this puppet will get STAB bonus while using this Skill, but only under certain situations.
 
|}
 
|}
| style="vertical-align: top;" |
+
 
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse;"
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse;"
 
|+ Skill Cards
 
|+ Skill Cards
 
|-
 
|-
 
! scope="col" style="width: 48px;" | SC
 
! scope="col" style="width: 48px;" | SC
! scope="col" style="width: 208px;" | Skill
+
! scope="col" style="width: 164px;" | Skill Name
 +
! scope="col" style="width: 80px;" | Type
 +
! scope="col" style="width: 80px;" | Cat.
 +
! scope="col" style="width: 80px;" | Class.
 +
! scope="col" style="width: 80px;" | BP
 +
! scope="col" style="width: 80px;" | Acc.
 +
! scope="col" style="width: 80px;" | SP
 +
! scope="col" style="width: 80px;" | Prio.
 
|-
 
|-
| style="text-align:center;" | #25
+
| style="text-align:center" | #25
| style="{{TypeColor|Light}};" | [[Sunbeam Dance|<span style="color:black;">Sunbeam Dance</span>]]
+
| style="text-align:center" | [[Sunbeam Dance|<span style="color:black;">Sunbeam Dance</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Focus}}; text-align:center;" | Focus
 +
| style="text-align:center" | EN
 +
| style="text-align:center" | 60
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 10
 +
| style="text-align:center" | 0
 
|-
 
|-
| style="text-align:center;" | #29
+
| style="text-align:center" | #29
| style="{{TypeColor|Dark}};" | [[Lost Crisis|<span style="color:white;">Lost Crisis</span>]]
+
| style="text-align:center" | [[Lost Crisis|<span style="color:black;">Lost Crisis</span>]]
 +
| style="{{TypeColor|Dark}}; text-align:center;" | Dark
 +
| style="{{ClassColor|Focus}}; text-align:center;" | Focus
 +
| style="text-align:center" | BU
 +
| style="text-align:center" | 60
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 10
 +
| style="text-align:center" | 0
 
|-
 
|-
| style="text-align:center;" | #70
+
| style="text-align:center" | #70
| style="{{TypeColor|Light}};" | [[Field Barrier|<span style="color:black;">Field Barrier</span>]]
+
| style="text-align:center" | [[Field Barrier|<span style="color:black;">Field Barrier</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 30
 +
| style="text-align:center" | 0
 
|-
 
|-
| style="text-align:center;" | #71
+
| style="text-align:center" | #71
| style="{{TypeColor|Light}};" | [[Field Protect|<span style="color:black;">Field Protect</span>]]
+
| style="text-align:center" | [[Field Protect|<span style="color:black;">Field Protect</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 20
 +
| style="text-align:center" | 0
 
|-
 
|-
|}
+
! colspan="9" style="text-align:left;" | - '''Bold''' indicates that this puppet will get STAB bonus while using this Skill.<br/>- '''''Bold and Italic''''' indicates that this puppet will get STAB bonus while using this Skill, but only under certain situations.
|-
+
 
+
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse; width: 556px;"
+
|-
+
! scope="row" style="width: 300px;" | [[File:Renko_Icon.png]] [[Normal Renko |< Previous]] - Normal Renko
+
! scope="row" style="width: 300px;" | Normal Rinnosuke - [[Normal Rinnosuke|Next >]] [[File:Rinnosuke_Icon.png]]
+
 
|}
 
|}
  
Line 155: Line 252:
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse; width: 556px;"
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse; width: 556px;"
 
|-
 
|-
! scope="row" style="width: 300px;" | [[File:Renko_Icon.png]] [[Normal Renko |< Previous]] - Renko
+
! scope="row" style="width: 300px;" | [[File:Renko_Icon.png]] [[Normal Renko |< Previous]] - Normal Renko
! scope="row" style="width: 300px;" | Rinnosuke - [[Normal Rinnosuke|Next >]] [[File:Rinnosuke_Icon.png]]
+
! scope="row" style="width: 300px;" | Normal Rinnosuke - [[Normal Rinnosuke|Next >]] [[File:Rinnosuke_Icon.png]]
 
|}
 
|}
  
Line 186: Line 283:
 
| style="text-align: center;" | 30
 
| style="text-align: center;" | 30
 
| style="text-align: center;" | 235
 
| style="text-align: center;" | 235
 +
|-
 +
| style="text-align: center;" | 110-157
 +
| style="text-align: center;" | 30-84
 +
| style="text-align: center;" | 55-112
 +
| style="text-align: center;" | 45-101
 +
| style="text-align: center;" | 45-101
 +
| style="text-align: center;" | 35-90
 +
| style="text-align: center;" | --
 +
|-
 +
! colspan="7" | Ranges are for Level 50.<br/>- Number on Left is minimum possible number (0 EV/IVs, and no Mark Bonus).<br/>- Number on Right is highest possible number (Max EV/IVs, and Mark bonus).
 
|}
 
|}
 +
 
{{TypeEffectiveness
 
{{TypeEffectiveness
 
|dark=2x
 
|dark=2x
Line 194: Line 302:
 
| style="vertical-align: top;" |
 
| style="vertical-align: top;" |
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse;"
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse;"
|+ Level Up Moves
+
|+ Level Up Skills
 
|-
 
|-
 
! scope="col" style="width: 48px;" | Lv
 
! scope="col" style="width: 48px;" | Lv
! scope="col" style="width: 164px;" | Move
+
! scope="col" style="width: 164px;" | Skill Name
 +
! scope="col" style="width: 80px;" | Type
 +
! scope="col" style="width: 80px;" | Cat.
 +
! scope="col" style="width: 80px;" | BP
 +
! scope="col" style="width: 80px;" | Acc.
 +
! scope="col" style="width: 80px;" | SP
 +
! scope="col" style="width: 80px;" | Prio.
 
! scope="col" style="width: 48px;" | PP
 
! scope="col" style="width: 48px;" | PP
 
|-
 
|-
 
| style="text-align:center" | -
 
| style="text-align:center" | -
| style="{{TypeColor|Void}};" | [[Shield Up|<span style="color:black;">Shield Up</span>]]
+
| style="text-align:center" | [[Reinforce Bulwark|<span style="color:black;">Reinforce Bulwark</span>]]
 +
| style="{{TypeColor|Void}}; text-align:center;" | Void
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 35
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 2
 
| style="text-align:center" | 2
 
|-
 
|-
 
| style="text-align:center" | -
 
| style="text-align:center" | -
| style="{{TypeColor|Dream}};" | [[Yang Energy|<span style="color:black;">Yang Energy</span>]]
+
| style="text-align:center" | [[Yang Energy|<span style="color:black;">Yang Energy</span>]]
 +
| style="{{TypeColor|Dream}}; text-align:center;" | Dream
 +
| style="{{ClassColor|Spread}}; text-align:center;" | Spread
 +
| style="text-align:center" | 55
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 35
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 2
 
| style="text-align:center" | 2
 
|-
 
|-
 
| style="text-align:center" | 7
 
| style="text-align:center" | 7
| style="{{TypeColor|Light}};" | [[Sunbeam Dance|<span style="color:black;">Sunbeam Dance</span>]]
+
| style="text-align:center" | [[Ray Dance|<span style="color:black;">Ray Dance</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Focus}}; text-align:center;" | Focus
 +
| style="text-align:center" | 60
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 10
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 10
 
| style="text-align:center" | 10
 
|-
 
|-
 
| style="text-align:center" | 10
 
| style="text-align:center" | 10
| style="{{TypeColor|Light}};" | [[Field Barrier|<span style="color:black;">Field Barrier</span>]]
+
| style="text-align:center" | [[Field Barrier|<span style="color:black;">Field Barrier</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 30
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 3
 
| style="text-align:center" | 3
 
|-
 
|-
 
| style="text-align:center" | 14
 
| style="text-align:center" | 14
| style="{{TypeColor|Dark}};" | [[Lost Crisis|<span style="color:white;">Lost Crisis</span>]]
+
| style="text-align:center" | [[Lost Crisis|<span style="color:black;">Lost Crisis</span>]]
 +
| style="{{TypeColor|Dark}}; text-align:center;" | Dark
 +
| style="{{ClassColor|Focus}}; text-align:center;" | Focus
 +
| style="text-align:center" | 60
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 10
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 11
 
| style="text-align:center" | 11
 
|-
 
|-
 
| style="text-align:center" | 19
 
| style="text-align:center" | 19
| style="{{TypeColor|Light}};" | [[Field Protect|<span style="color:black;">Field Protect</span>]]
+
| style="text-align:center" | [[Field Protect|<span style="color:black;">Field Protect</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 20
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 5
 
| style="text-align:center" | 5
 
|-
 
|-
 
| style="text-align:center" | 24
 
| style="text-align:center" | 24
| style="{{TypeColor|Void}};" | [[Scatter Beam|<span style="color:black;">Scatter Beam</span>]]
+
| style="text-align:center" | [[Scatter Beam|<span style="color:black;">'''Scatter Beam'''</span>]]
 +
| style="{{TypeColor|Void}}; text-align:center;" | Void
 +
| style="{{ClassColor|Spread}}; text-align:center;" | Spread
 +
| style="text-align:center" | 65
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 20
 +
| style="text-align:center" | 0
 
| style="text-align:center" | 6
 
| style="text-align:center" | 6
 
|-
 
|-
 +
! colspan="9" style="text-align:left;" | - '''Bold''' indicates that this puppet will get STAB bonus while using this Skill.<br/>- '''''Bold and Italic''''' indicates that this puppet will get STAB bonus while using this Skill, but only under certain situations.
 
|}
 
|}
| style="vertical-align: top;" |
+
 
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse;"
 
{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse;"
 
|+ Skill Cards
 
|+ Skill Cards
 
|-
 
|-
 
! scope="col" style="width: 48px;" | SC
 
! scope="col" style="width: 48px;" | SC
! scope="col" style="width: 208px;" | Skill
+
! scope="col" style="width: 164px;" | Skill Name
 +
! scope="col" style="width: 80px;" | Type
 +
! scope="col" style="width: 80px;" | Cat.
 +
! scope="col" style="width: 80px;" | BP
 +
! scope="col" style="width: 80px;" | Acc.
 +
! scope="col" style="width: 80px;" | SP
 +
! scope="col" style="width: 80px;" | Prio.
 
|-
 
|-
| style="text-align:center;" | #25
+
| style="text-align:center" | #25
| style="{{TypeColor|Light}};" | [[Sunbeam Dance|<span style="color:black;">Sunbeam Dance</span>]]
+
| style="text-align:center" | [[Ray Dance|<span style="color:black;">Ray Dance</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Focus}}; text-align:center;" | Focus
 +
| style="text-align:center" | 60
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 10
 +
| style="text-align:center" | 0
 
|-
 
|-
| style="text-align:center;" | #29
+
| style="text-align:center" | #29
| style="{{TypeColor|Dark}};" | [[Lost Crisis|<span style="color:white;">Lost Crisis</span>]]
+
| style="text-align:center" | [[Lost Crisis|<span style="color:black;">Lost Crisis</span>]]
 +
| style="{{TypeColor|Dark}}; text-align:center;" | Dark
 +
| style="{{ClassColor|Focus}}; text-align:center;" | Focus
 +
| style="text-align:center" | 60
 +
| style="text-align:center" | 100
 +
| style="text-align:center" | 10
 +
| style="text-align:center" | 0
 
|-
 
|-
| style="text-align:center;" | #70
+
| style="text-align:center" | #70
| style="{{TypeColor|Light}};" | [[Field Barrier|<span style="color:black;">Field Barrier</span>]]
+
| style="text-align:center" | [[Field Barrier|<span style="color:black;">Field Barrier</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 30
 +
| style="text-align:center" | 0
 
|-
 
|-
| style="text-align:center;" | #71
+
| style="text-align:center" | #71
| style="{{TypeColor|Light}};" | [[Field Protect|<span style="color:black;">Field Protect</span>]]
+
| style="text-align:center" | [[Field Protect|<span style="color:black;">Field Protect</span>]]
 +
| style="{{TypeColor|Light}}; text-align:center;" | Light
 +
| style="{{ClassColor|Status}}; text-align:center;" | Status
 +
| style="text-align:center" | --
 +
| style="text-align:center" | --
 +
| style="text-align:center" | 20
 +
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! colspan="8" style="text-align:left;" | - '''Bold''' indicates that this puppet will get STAB bonus while using this Skill.<br/>- '''''Bold and Italic''''' indicates that this puppet will get STAB bonus while using this Skill, but only under certain situations.
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{| class="wikitable" border="1" cellpadding="2" style="border-collapse: collapse; width: 556px;"
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! scope="row" style="width: 300px;" | [[File:Renko_Icon.png]] [[Normal Renko |< Previous]] - Normal Renko
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! scope="row" style="width: 300px;" | Normal Rinnosuke - [[Normal Rinnosuke|Next >]] [[File:Rinnosuke_Icon.png]]
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Latest revision as of 03:41, 30 June 2020

Normal Maribel
メリー

Maribel.gif

Maribel 1.gif

Maribel 2.gif

Maribel W.gif

Type Void
Cost 80
Exp. at Lv. 100 850,000
Ability Peaceful
Level 1-20 Item Drops 80% Gold Dust, 20% Magical Fragment
Level 21+ Item Drops 60% Magical Fragment, 40% Gold Dust
Style Changes Defense Maribel
Power Maribel
Extra Maribel


Renko Icon.png < Previous - Normal Renko Normal Rinnosuke - Next > Rinnosuke Icon.png
Dex Entry Puppet with the power of Maribel Hearn. Has the ability to see barriers. Merry is its nickname. Gets along with Renko Puppets. It may be related to Yukari somehow.
HP Fo.Att. Fo.Def. Sp.Att. Sp.Def. Speed Total
50 25 50 40 40 30 235
110-157 30-84 55-112 45-101 45-101 35-90 --
Ranges are for Level 50.
- Number on Left is minimum possible number (0 EV/IVs, and no Mark Bonus).
- Number on Right is highest possible number (Max EV/IVs, and Mark bonus).
Type effectiveness
Void Fire Water Nature Earth Steel Wind Electric
1x 1x 1x 1x 1x 1x 1x 1x
Light Dark Nether Poison Fighting Illusion Sound Warped
1x 2x 1x 1x 1x 0x 1x 1x
Location Level Range Encounter Rate
Muenzuka 19~21 20%
Level Up Skills
Lv Skill Name Type Cat. Class. BP Acc. SP Prio. PP
- Shield Up Void Status -- -- -- 35 0 2
- Yang Energy Dream Spread EN 55 100 35 0 2
7 Sunbeam Dance Light Focus EN 60 100 10 0 10
10 Field Barrier Light Status -- -- -- 30 0 3
14 Lost Crisis Dark Focus BU 60 100 10 0 11
19 Field Protect Light Status -- -- -- 20 0 5
24 Scatter Beam Void Spread EN 65 100 20 0 6
- Bold indicates that this puppet will get STAB bonus while using this Skill.
- Bold and Italic indicates that this puppet will get STAB bonus while using this Skill, but only under certain situations.
Skill Cards
SC Skill Name Type Cat. Class. BP Acc. SP Prio.
#25 Sunbeam Dance Light Focus EN 60 100 10 0
#29 Lost Crisis Dark Focus BU 60 100 10 0
#70 Field Barrier Light Status -- -- -- 30 0
#71 Field Protect Light Status -- -- -- 20 0
- Bold indicates that this puppet will get STAB bonus while using this Skill.
- Bold and Italic indicates that this puppet will get STAB bonus while using this Skill, but only under certain situations.

Normal Maribel
メリー

Maribel.gif

Maribel 1.gif

Maribel 2.gif

Type Void
Cost 80
Exp. at Lv. 100 700,000
Ability Peaceful
Level 1-20 Item Drops 80% Gold Dust, 20% Magical Fragment
Level 21+ Item Drops 60% Magical Fragment, 40% Gold Dust
Style Changes Defense Maribel
Power Maribel


Renko Icon.png < Previous - Normal Renko Normal Rinnosuke - Next > Rinnosuke Icon.png
Dex Entry Puppet with the power of Maribel Hearn. Has the ability to see barriers. Merry is its nickname. Gets along with Renko Puppets. It may be related to Yukari somehow.
HP Fo.Att. Fo.Def. Sp.Att. Sp.Def. Speed Total
50 25 50 40 40 30 235
110-157 30-84 55-112 45-101 45-101 35-90 --
Ranges are for Level 50.
- Number on Left is minimum possible number (0 EV/IVs, and no Mark Bonus).
- Number on Right is highest possible number (Max EV/IVs, and Mark bonus).
Type effectiveness
Void Fire Water Nature Earth Steel Wind Electric
1x 1x 1x 1x 1x 1x 1x 1x
Light Dark Nether Poison Fighting Illusion Sound
1x 2x 1x 1x 1x 0x 1x
Level Up Skills
Lv Skill Name Type Cat. BP Acc. SP Prio. PP
- Reinforce Bulwark Void Status -- -- 35 0 2
- Yang Energy Dream Spread 55 100 35 0 2
7 Ray Dance Light Focus 60 100 10 0 10
10 Field Barrier Light Status -- -- 30 0 3
14 Lost Crisis Dark Focus 60 100 10 0 11
19 Field Protect Light Status -- -- 20 0 5
24 Scatter Beam Void Spread 65 100 20 0 6
- Bold indicates that this puppet will get STAB bonus while using this Skill.
- Bold and Italic indicates that this puppet will get STAB bonus while using this Skill, but only under certain situations.
Skill Cards
SC Skill Name Type Cat. BP Acc. SP Prio.
#25 Ray Dance Light Focus 60 100 10 0
#29 Lost Crisis Dark Focus 60 100 10 0
#70 Field Barrier Light Status -- -- 30 0
#71 Field Protect Light Status -- -- 20 0
- Bold indicates that this puppet will get STAB bonus while using this Skill.
- Bold and Italic indicates that this puppet will get STAB bonus while using this Skill, but only under certain situations.